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",[213,214,218],"a",{"href":215,"rel":216},"https:\u002F\u002Fgithub.com\u002FN8python\u002Fn8ao",[217],"nofollow",[204,219,220],{},"n8ao",", an ambient occlusion (AO) pass with good temporal stability. AO darkens the areas that nearby geometry blocks from light, such as corners, crevices and the contact areas below objects. It gives depth to scenes that look flat.",[200,223,224,225,228],{},"The demo starts in the ",[204,226,227],{},"Split"," render mode: the left half has no AO, the right half has AO.",[230,231,233],"h2",{"id":232},"usage","Usage",[235,236,241],"pre",{"className":237,"code":238,"language":239,"meta":240,"style":240},"language-vue shiki shiki-themes material-theme-lighter material-theme material-theme-palenight","\u003Cscript setup lang=\"ts\">\nimport { EffectComposerPmndrs, N8AOPmndrs, SMAAPmndrs } from '@tresjs\u002Fpost-processing'\n\u003C\u002Fscript>\n\n\u003Ctemplate>\n  \u003CTresCanvas>\n    \u003C!-- Your scene -->\n\n    \u003CSuspense>\n      \u003CEffectComposerPmndrs :multisampling=\"0\">\n        \u003CN8AOPmndrs :ao-radius=\"2\" :intensity=\"3\" \u002F>\n        \u003CSMAAPmndrs \u002F>\n      \u003C\u002FEffectComposerPmndrs>\n    \u003C\u002FSuspense>\n  \u003C\u002FTresCanvas>\n\u003C\u002Ftemplate>\n","vue","",[204,242,243,278,318,328,335,345,356,363,368,379,406,446,456,466,476,486],{"__ignoreMap":240},[244,245,248,252,256,260,263,266,269,273,275],"span",{"class":246,"line":247},"line",1,[244,249,251],{"class":250},"sMK4o","\u003C",[244,253,255],{"class":254},"swJcz","script",[244,257,259],{"class":258},"spNyl"," setup",[244,261,262],{"class":258}," lang",[244,264,265],{"class":250},"=",[244,267,268],{"class":250},"\"",[244,270,272],{"class":271},"sfazB","ts",[244,274,268],{"class":250},[244,276,277],{"class":250},">\n",[244,279,281,285,288,292,295,298,300,303,306,309,312,315],{"class":246,"line":280},2,[244,282,284],{"class":283},"s7zQu","import",[244,286,287],{"class":250}," {",[244,289,291],{"class":290},"sTEyZ"," EffectComposerPmndrs",[244,293,294],{"class":250},",",[244,296,297],{"class":290}," N8AOPmndrs",[244,299,294],{"class":250},[244,301,302],{"class":290}," SMAAPmndrs",[244,304,305],{"class":250}," }",[244,307,308],{"class":283}," from",[244,310,311],{"class":250}," '",[244,313,314],{"class":271},"@tresjs\u002Fpost-processing",[244,316,317],{"class":250},"'\n",[244,319,321,324,326],{"class":246,"line":320},3,[244,322,323],{"class":250},"\u003C\u002F",[244,325,255],{"class":254},[244,327,277],{"class":250},[244,329,331],{"class":246,"line":330},4,[244,332,334],{"emptyLinePlaceholder":333},true,"\n",[244,336,338,340,343],{"class":246,"line":337},5,[244,339,251],{"class":250},[244,341,342],{"class":254},"template",[244,344,277],{"class":250},[244,346,348,351,354],{"class":246,"line":347},6,[244,349,350],{"class":250},"  \u003C",[244,352,353],{"class":254},"TresCanvas",[244,355,277],{"class":250},[244,357,359],{"class":246,"line":358},7,[244,360,362],{"class":361},"sHwdD","    \u003C!-- Your scene -->\n",[244,364,366],{"class":246,"line":365},8,[244,367,334],{"emptyLinePlaceholder":333},[244,369,371,374,377],{"class":246,"line":370},9,[244,372,373],{"class":250},"    \u003C",[244,375,376],{"class":254},"Suspense",[244,378,277],{"class":250},[244,380,382,385,388,391,394,396,398,402,404],{"class":246,"line":381},10,[244,383,384],{"class":250},"      \u003C",[244,386,387],{"class":254},"EffectComposerPmndrs",[244,389,390],{"class":250}," :",[244,392,393],{"class":258},"multisampling",[244,395,265],{"class":250},[244,397,268],{"class":250},[244,399,401],{"class":400},"sbssI","0",[244,403,268],{"class":250},[244,405,277],{"class":250},[244,407,409,412,415,417,420,422,424,427,429,431,434,436,438,441,443],{"class":246,"line":408},11,[244,410,411],{"class":250},"        \u003C",[244,413,414],{"class":254},"N8AOPmndrs",[244,416,390],{"class":250},[244,418,419],{"class":258},"ao-radius",[244,421,265],{"class":250},[244,423,268],{"class":250},[244,425,426],{"class":400},"2",[244,428,268],{"class":250},[244,430,390],{"class":250},[244,432,433],{"class":258},"intensity",[244,435,265],{"class":250},[244,437,268],{"class":250},[244,439,440],{"class":400},"3",[244,442,268],{"class":250},[244,444,445],{"class":250}," \u002F>\n",[244,447,449,451,454],{"class":246,"line":448},12,[244,450,411],{"class":250},[244,452,453],{"class":254},"SMAAPmndrs",[244,455,445],{"class":250},[244,457,459,462,464],{"class":246,"line":458},13,[244,460,461],{"class":250},"      \u003C\u002F",[244,463,387],{"class":254},[244,465,277],{"class":250},[244,467,469,472,474],{"class":246,"line":468},14,[244,470,471],{"class":250},"    \u003C\u002F",[244,473,376],{"class":254},[244,475,277],{"class":250},[244,477,479,482,484],{"class":246,"line":478},15,[244,480,481],{"class":250},"  \u003C\u002F",[244,483,353],{"class":254},[244,485,277],{"class":250},[244,487,489,491,493],{"class":246,"line":488},16,[244,490,323],{"class":250},[244,492,342],{"class":254},[244,494,277],{"class":250},[496,497,498],"note",{},[200,499,500,501,503,504,507,508,511],{},"Hardware antialiasing (",[204,502,393],{},") does not work with AO. Add ",[204,505,506],{},"\u003CSMAAPmndrs \u002F>"," or ",[204,509,510],{},"\u003CFXAAPmndrs \u002F>"," after the AO pass instead.",[496,513,514],{},[200,515,516,517,520,521,524,525,528],{},"By default the pass applies gamma correction only when it is the last pass in the chain. If the colors look washed out, set ",[204,518,519],{},"gammaCorrection"," to ",[204,522,523],{},"false",". If they look too dark, set it to ",[204,526,527],{},"true",".",[230,530,532],{"id":531},"props","Props",[534,535,536,552],"table",{},[537,538,539],"thead",{},[540,541,542,546,549],"tr",{},[543,544,545],"th",{},"Prop",[543,547,548],{},"Description",[543,550,551],{},"Default",[553,554,555,578,596,619,634,649,664,679,693,707,724,743,760,790],"tbody",{},[540,556,557,563,573],{},[558,559,560],"td",{},[204,561,562],{},"aoRadius",[558,564,565,566,569,570,572],{},"Radius of the occlusion in world units (in pixels when ",[204,567,568],{},"screenSpaceRadius"," is ",[204,571,527],{},"). Use one or two magnitudes less than the scene size.",[558,574,575],{},[204,576,577],{},"5",[540,579,580,585,591],{},[558,581,582],{},[204,583,584],{},"distanceFalloff",[558,586,587,588,590],{},"How fast the occlusion fades with distance, as a ratio of ",[204,589,562],{},". Lower values reduce halos.",[558,592,593],{},[204,594,595],{},"1",[540,597,598,602,615],{},[558,599,600],{},[204,601,433],{},[558,603,604,605,608,609,611,612,614],{},"Darkens the occlusion, applied as ",[204,606,607],{},"pow(ao, intensity)",". ",[204,610,426],{}," is subtle, ",[204,613,577],{}," is strong.",[558,616,617],{},[204,618,577],{},[540,620,621,626,629],{},[558,622,623],{},[204,624,625],{},"color",[558,627,628],{},"Color of the occlusion, in sRGB. Keep it dark.",[558,630,631],{},[204,632,633],{},"0x000000",[540,635,636,641,644],{},[558,637,638],{},[204,639,640],{},"aoSamples",[558,642,643],{},"Number of AO samples per pixel. Changing it recompiles the shaders.",[558,645,646],{},[204,647,648],{},"16",[540,650,651,656,659],{},[558,652,653],{},[204,654,655],{},"denoiseSamples",[558,657,658],{},"Number of denoise samples per pixel. Changing it recompiles the shaders.",[558,660,661],{},[204,662,663],{},"8",[540,665,666,671,674],{},[558,667,668],{},[204,669,670],{},"denoiseRadius",[558,672,673],{},"Radius of the denoise filter.",[558,675,676],{},[204,677,678],{},"12",[540,680,681,686,689],{},[558,682,683],{},[204,684,685],{},"denoiseIterations",[558,687,688],{},"Number of denoise passes.",[558,690,691],{},[204,692,426],{},[540,694,695,700,703],{},[558,696,697],{},[204,698,699],{},"halfRes",[558,701,702],{},"Computes the AO at half resolution, then upscales it. Usually 2x to 4x faster.",[558,704,705],{},[204,706,523],{},[540,708,709,714,720],{},[558,710,711],{},[204,712,713],{},"depthAwareUpsampling",[558,715,716,717,719],{},"Uses depth-aware upscaling in ",[204,718,699],{}," mode. Without it, the AO bleeds over edges.",[558,721,722],{},[204,723,527],{},[540,725,726,730,739],{},[558,727,728],{},[204,729,568],{},[558,731,732,733,735,736,738],{},"Reads ",[204,734,562],{}," in pixels and ",[204,737,584],{}," as a ratio of it. Useful when the camera moves across scales.",[558,740,741],{},[204,742,523],{},[540,744,745,750,756],{},[558,746,747],{},[204,748,749],{},"aoTones",[558,751,752,753,755],{},"Splits the AO into this number of tones, for toon shading. ",[204,754,401],{}," keeps it continuous.",[558,757,758],{},[204,759,401],{},[540,761,762,767,786],{},[558,763,764],{},[204,765,766],{},"renderMode",[558,768,769,770,772,773,775,776,778,779,781,782,785],{},"Debug view: ",[204,771,401],{}," Combined, ",[204,774,595],{}," AO only, ",[204,777,426],{}," No AO, ",[204,780,440],{}," Split, ",[204,783,784],{},"4"," Split AO.",[558,787,788],{},[204,789,401],{},[540,791,792,796,799],{},[558,793,794],{},[204,795,519],{},[558,797,798],{},"Applies sRGB conversion to the output.",[558,800,801,802,804],{},"Automatic: ",[204,803,527],{}," only when the pass is the last in the chain",[230,806,808],{"id":807},"advanced-settings","Advanced settings",[200,810,811,812,815],{},"The component exposes the n8ao ",[204,813,814],{},"pass"," through a template ref. 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