Post-processing
Apply post-processing effects to your 3D scenes with ease.
Post-processing, in simple terms, consist in applying visual effects to your 3D scenes after they have been rendered. It allows you to add beautiful effects such as depth-of-field, bloom, motion blur, and many more.
The post-processing
package leverages both the excellent work done by the pmndrs postprocessing package and native Three.js post-processing effects. Providing you with an easy-to-use, Vue-centric solution that makes the developer experience (DX) smoother and more delightful.
Post-processing used to be not an easy task, but fortunately, now it is. 😜
INFO
This package is not required to use with the core library, but it can make your DX significally better, specially for complex scenes.
Installation
npm install @tresjs/post-processing
yarn add @tresjs/post-processing
pnpm add @tresjs/post-processing
Basic Usage
You can import post-processing effects from both pmndrs and native Three.js.
Using native Three.js effects
<script setup lang="ts">
import { EffectComposer, UnrealBloom, Glitch } from '@tresjs/post-processing/three'
</script>
<template>
<TresCanvas shadows alpha>
<TresPerspectiveCamera :args="[45," 1, 0.1, 1000] />
<EffectComposer>
<UnrealBloom />
<Glitch />
</EffectComposer>
</TresCanvas>
</template>
Using pmndrs effects
<script setup lang="ts">
import { EffectComposer, Bloom, Glitch } from '@tresjs/post-processing/pmndrs'
</script>
<template>
<TresCanvas shadows alpha>
<TresPerspectiveCamera :args="[45," 1, 0.1, 1000] />
<EffectComposer>
<Bloom />
<Glitch />
</EffectComposer>
</TresCanvas>
</template>