Hue & Saturation
The HueSaturation
effect is part of the postprocessing
package. It allows you to adjust the hue and saturation of your scene, providing flexibility for color grading and artistic effects.
Usage
The <HueSaturationPmndrs>
component is straightforward to use and provides customizable options to fine-tune the hue and saturation of your visuals.
vue
<script setup lang="ts">
import { EffectComposerPmndrs, HueSaturationPmndrs } from '@tresjs/post-processing'
import { BlendFunction } from 'postprocessing'
const effectProps = {
saturation: 1,
hue: -Math.PI,
blendFunction: BlendFunction.SRC,
}
</script>
<template>
<TresCanvas>
<TresPerspectiveCamera
:position="[5, 5, 5]"
:look-at="[0, 0, 0]"
/>
<OrbitControls auto-rotate />
<TresMesh :position="[0, 1, 0]">
<TresBoxGeometry :args="[2, 2, 2]" />
<TresMeshPhysicalMaterial color="white" />
</TresMesh>
<Suspense>
<EffectComposerPmndrs>
<HueSaturationPmndrs
v-bind="effectProps"
/>
</EffectComposerPmndrs>
</Suspense>
</TresCanvas>
</template>
Props
Prop | Description | Default |
---|---|---|
saturation | The saturation adjustment. A value of 0.0 results in grayscale, while 1.0 leaves saturation unchanged. Range: [0.0, 1.0] . | 0.0 |
hue | The hue adjustment in radians. Values range from [-π, π] (or [0, 2π] for a full rotation). | 0.0 |
blendFunction | Defines how the effect blends with the original scene. See the BlendFunction options. | BlendFunction.SRC |
Further Reading
For more details, see the HueSaturation documentation.