Linocut
The Linocut
effect is a custom shader effect inspired by traditional linocut and woodcut printmaking. It transforms the scene into a high-contrast black-and-white composition, featuring bold lines and intricate patterns that replicate the handcrafted aesthetic of relief printing techniques.
Usage
The <LinocutPmndrs>
component is straightforward to use and provides customizable options to fine-tune the linocut effect.
vue
<script setup lang="ts">
import { TresCanvas } from '@tresjs/core'
import { Environment, OrbitControls } from '@tresjs/cientos'
import { EffectComposerPmndrs, LinocutPmndrs } from '@tresjs/post-processing'
const gl = {
clearColor: '#4f4f4f',
toneMapping: NoToneMapping,
multisampling: 8,
}
const effectProps = reactive({
scale: 0.85,
noiseScale: 0.0,
center: [0.5, 0.5],
rotation: 0.0,
blendFunction: BlendFunction.NORMAL,
})
</script>
<template>
<TresCanvas v-bind="gl">
<TresPerspectiveCamera
:position="[0, 6.5, 6.5]"
:look-at="[0, 0, 0]"
/>
<OrbitControls auto-rotate />
<Suspense>
<Environment preset="shangai" />
</Suspense>
<TresMesh>
<TresBoxGeometry :args="[2, 2, 2]" />
<TresMeshStandardMaterial color="yellow" />
</TresMesh>
<Suspense>
<EffectComposerPmndrs>
<LinocutPmndrs v-bind="effectProps" />
</EffectComposerPmndrs>
</Suspense>
</TresCanvas>
</template>
Props
Prop | Description | Default |
---|---|---|
scale | Line width control. A value between 0 and 1. | 0.85 |
noiseScale | Noise intensity. A value between 0 and 1. | 0.0 |
center | Center of rotation (normalized coordinates). A Vector2 value or an array of two numbers where both values are between 0 and 1. | [0.5, 0.5] |
rotation | Rotation angle (in radians). A value between -π and π. | 0.0 |
blendFunction | Defines how the effect blends with the original scene. See the BlendFunction options. | BlendFunction.NORMAL |
Further Reading
For an example of the linocut effect in WebGL, see the Linocut Effect on Shadertoy.